I just got back from the GAMA Trade Show in Las Vegas. The Wizards of the Coast booth had the 4th edition core books on display for all of us to look through.
The books are incredible, and there were a few surprises. First off, the first 160+ pages are devoted to Abilities, Races & Classes (mostly classes).
That's compared to 3.5 that was wrapped up with those topics by page 60. Magic Items are now listed in the Player's Handbook. The last section of the
PHB was devoted to Rituals (longer, more complicated-like spells).
The Monster Manual looks better than any other Monster Manual ever made. One monster per page and as clear and concise as a DM could ever ask for.
The Dungeon Masters Guide was too much to absorb in the minute or so spent at the Wizards booth, but look like lots and lots of game running advice, suggested tools and optional rules, and a collection of Artificats and Relics.
I also was able to spend some time flipping through H1: Keep on the Shadowfell, the first adventure for 4th edition coming out in May. It looks awesome.
I heard a lot of good news about the upcoming release schedule and their plans for D&D Insider, but I'll talk about all that when I see you at the store.
The Monster Manual looks better than any other Monster Manual ever made. One monster per page and as clear and concise as a DM could ever ask for.
The Dungeon Masters Guide was too much to absorb in the minute or so spent at the Wizards booth, but look like lots and lots of game running advice, suggested tools and optional rules, and a collection of Artificats and Relics.
I also was able to spend some time flipping through H1: Keep on the Shadowfell, the first adventure for 4th edition coming out in May. It looks awesome.
I heard a lot of good news about the upcoming release schedule and their plans for D&D Insider, but I'll talk about all that when I see you at the store.



