Character Creation

Battleground will be hosting the Greyhawk Ruins Plot Arc monthly, starting this September.


All characters begin the campaign at first level. Be sure to consult the Living Greyhawk Campaign Sourcebook (LGCS) and the Greyhawk Ruins Sourcebook (GRS) as each step of creation may have special considerations. Additionally, pre-made characters called fastplay characters are available here.


Step 1: Ability Scores

Living Greyhawk campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Masters Guide v.3.5). The Living Greyhawk setting is considered a Tougher Campaign, so each character uses 28 points to buy ability scores.


Step 2: Race and Class

You may choose any race and class option described in the Player's Handbook v.3.5. Other options are available as described in the LGCS and GRS. Humans, elves, dwarves, gnomes and halflings must choose form one of the approved subraces. All characters must choose a non-evil alignment and clerics must serve a specific non-evil deity. Expanded creations options are explained in the LGCS.


Step 3: Hit Points

At creation assign your character the maximum hit points for the chosen class. Apply any modifiers including Con bonus.


Step 4: Skills and Feats

Characters spend their starting skill points on skills listed in the Player's Handbook v.3.5. New characters choose their feats from the Players Handbook v.3.5 unless otherwise stated in the LGCS or GRS. As always, characters must satisfy all the requirements for a feat before selecting it.


Step 5: Equipment

Characters receive maximum gold pieces for their starting class from the Player's Handbook Table 7-1. If your starting class is not from the Player's Handbook, please consult the LGCS. New characters purchase equipment from the trade goods, weapons (Small and Medium), armor, and goods and services sections of Chapter 7: Equipment in the Player's Handbook. Carrying capacity is used in the campaign, so track what your character is carrying and how much it weighs.


Step 6: Home Region

Note: For all characters playing in the Greyhawk Ruins Plot Arc your home region will be the Domain of Greyhawk. Special options and details can be found in the GRS.

All characters are based in one of the nations of the Flanaess. This base is the characters region, and every region has a real world equivalent. The characters default home region is determined by where the player lives. For example, Keoland is a Greyhawk default region for people living in New Jersey, New York and Pennsylvania. More information about the regional system is available on the Regions and Metaregions section in the LGCS.




Links and some FAQ's

Living Greyhawk Website
Living Greyhawk Campaign Standards 597 v.7.5
Greyhawk Ruins Sourcebook
Living Greyhawk Character Sheet
Greyhawk Ruins Website *information on the website is not always correct

Options listed as "open" in the LGCS and GRS are available and are legal.

Options listed as "closed" are not available and illegal.

If an option does not appear on either list it is considered "special access" and is illegal unless awarded to your PC at the end of an adventure. Some of these options include feats, spells, and alternate class abilities.

If an option is not listed as "open" it is not available under any circumstances upon character creation. Do not assume that you can make use of anything that is not specifically mentioned.

-Chase